Friday 28 March 2014

Diorama

Placing the vehicle in a particular environment was one of the later tasks of the module. For me I found it fairly simple when choosing where to place the vehicle. I just modelled the scene I found the vehicle in - a repair station. I placed it next to a work bench, a loose door and various boxes scattered around.
This is a blockout version of what I intend to make. It is mostly complete as I have optimised it quite well and I intend on most of the detail to come from the texture and the normal map.


Additionally, here is the original photograph of the scene that my vehicle was in.


My main aim of the scene texturing stage is to maintain the dirt/grime that is represented in the photograph. If my scene is too clean the vehicle will look out of place and the scene will appear unrealistic. 

Friday 21 March 2014

Vehicle Texture

For the texturing part of the vehicle, I opted for a different colour than the traditional yellow construction vehicle. I overlapped many textures to produce a metal that suited the vehicle. I wanted it to appear weathered but also have the impact from the environment it would be placed in. I replicated the decals that I saw on the source vehicle. I made my changes to give it a slight uniqueness in identity.
I was also able to texture my normal mapped wheels. I produced a high poly wheel and baked them down to a simple low poly wheel.
After I produced a base texture for my vehicle and its interior I focused on the details such as text and decals. I feel that it makes the vehicle interesting to look at. Once this stage was complete I started working on the environmental damage that the vehicle would have sustained. I used mainly a brown colour on a hard light layer mode to create brush patches to replicate mud. I did this to the lower of the vehicle such as the tires and the close metal near the wheels as I figured mud would spray up.I also included some scratches where I use a very small eraser to wipe away the base metal texture.
Overall I am satisfied with my vehicle texture and think that it will look best within its soon to be completed diorama.