Friday 11 April 2014

Here is my completed scene. I am very happy with how the vehicle looks and how it fits within the scene. What I am more pleased with is how I have built on the mistakes I made with the previous module last term. I have improved my texturing by not just throwing on any old texture and I have altered textures and used my own. For the actual Vehicle itself I'm very proud of the outcome and I look forward to continuing with my progress. The bottom two shots are my beauty shots in the UDK game engine. Overall I am very happy with the resemblance of the vehicle to my reference shots and how accurate some of the interior is. There are some slight differences that I made due to having constraints on the poly limit but they are small and it is not far from the real thing. I think to improve the vehicle I would need to normal map more items and learn to hand paint dirt/grime more effectively. 







Diorama - Textured

Texturing the diorama was a tricky task as the texture size was tiny (512). The upside to this was that we were allowed four UV textures. This meant I used a separate texture for the walls, the desk, the cabinets and the wires/extractor fan.
I was pleased with the outcome, however looking back at it I feel as though I could of improved the floor by using a tile-able texture rather than just one small texture - however I was constrained by the poly limit of 1000.  I would probably look to include normal maps for certain parts of the diorama - maybe bump mapping the wall/floor to give them a bit of depth.



Step by step - Diffuse