Texturing the diorama was a tricky task as the texture size was tiny (512). The upside to this was that we were allowed four UV textures. This meant I used a separate texture for the walls, the desk, the cabinets and the wires/extractor fan.
I was pleased with the outcome, however looking back at it I feel as though I could of improved the floor by using a tile-able texture rather than just one small texture - however I was constrained by the poly limit of 1000. I would probably look to include normal maps for certain parts of the diorama - maybe bump mapping the wall/floor to give them a bit of depth.
I was pleased with the outcome, however looking back at it I feel as though I could of improved the floor by using a tile-able texture rather than just one small texture - however I was constrained by the poly limit of 1000. I would probably look to include normal maps for certain parts of the diorama - maybe bump mapping the wall/floor to give them a bit of depth.
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